In many ways, Nintendo’s press conference felt like a reprise of their 2008 presentation: lots of Wii Fit, Wii Sports Resort, and Motion Plus as well as the continuing fact that they’re #1 on console and handheld. They had a snappy new set but otherwise you could substitute images from last year and it would be hard to tell the difference. Watch the GameSpot replay here as soon as they have it archived.
But when you’re #1 by a large margin, you don’t have to grab the gaming audience by the lapels and scream, “We’re shaking things up, and BTW, Sony and MS suck!” Instead, you can play it classy and focus on what you do best, which in Nintendo’s case involves Wii Fit, Motion Plus, Mario, Metroid, and a strong focus on fun family entertainment. Unfortunately, it didn’t involve a new Zelda game other than Spirit Tracks for DS.
Nintendo announced the new Wii Vitality Sensor, a heartrate monitor that clips to your finger, and it seems they’ll have some relaxation-oriented games to go with it when it launches. Anyway, I filed Vitality Sensor under “interesting” and we’ll see what comes of it.
The Wii Fit Plus information was all positive, with the ability to skip the annoying interludes (Yay! I love it when they fix things that should have been corrected in the original product–but nonetheless I’m grateful), online support, 15 new games including skateboarding, and the ability to customize your workouts to a greater degree. While Wii Fit sales are still strong, I’d love to see Plus come out sooner rather than later as the first wave of Wii Fit adopters is ready for something new, as we’ve seen with strong sales of even crappy products (cough, cough, Jillian Michaels) that utilize the Balance Board. It’s scheduled to ship this fall–c’mon, Nintendo, make it September for back-to-school.
Super Mario Galaxy 2 looked fun–an evolution of the first game rather than an reinvention but I’ll be looking forward to it when it ships. For the non-3D folks, there will be Super Mario Bros. for Wii, a 4-player 2D game in the classic Mario style–it looked a bit chaotic with four players, but fun. The Team Ninja + Nintendo collaboration, Metroid: Other M (2010) had good graphics and was a bone tossed to core gamers.

Metroid Mmmmm, tasty (courtesy of GameSpot)
But while Nintendo acknowledged their rep deficit with regard to core gamers, they didn’t offer up much to address it–which given their success reaching beyond that group is certainly understandable. Instead, Nintendo President Satoru Iwata discussed the three groups of gamers (as they parse the market): active gamers, non-gamers, and ‘maybe’ gamers. Their figures show 295MM actives in the US, Japan, and Europe along with 149MM ‘maybes’–who if persuaded to pick up a game could grow the gaming market by 50%.
So philosophically, Nintendo and Concepticate are aligned in terms of the best way to expand gaming–experiences with universal appeal that don’t rely on previous gaming expertise for success. Provide a fresh, fun experience and try to reduce the barriers to entry as much as possible: that’s what developers should be aiming at unless they already have a successful niche they can continue to exploit.
Rather than making games specifically designed for the more serious players from the active segment, Iwata said that Nintendo’s goal was to make games that newcomers and veterans alike could play. Amen.
Moving on to motion gaming, Wii Sports Resort was demoed in more detail, and the enthusiasm I had for the title (including the Motion Plus peripheral) was still there. It’s enough of a fresh experience to get casual Wii owners who are jaded with the games they have now–and a lot of these folks don’t buy many games–reengaged with their Wii.

Wii Sports Resort hits the bullseye?
From the skydiving intro sequence to the archery game, the gameplay that was shown looked spot on and it doesn’t take an industry analyst to predict that the game will do well. But the quality will reinforce the Nintendo brand reputation (like the original game that basically sold the Wii to 50M people) which is why people will be coming back to pay for an upgrade of a game they got ‘free’ with their system purchase (@ncroal pointed out the first hit was free, now you gotta pay for it).
The increased accuracy of the Motion Plus controller adds physics-based realism to graphics that are anything but realistic, and should allow for a higher level of skill in games that are still easy to pick up and play. The archery looked great, and when Nintendo does announce a new Zelda game for Wii, I want to see archery and sword fighting using Motion Plus in the core gameplay!
Nintendo didn’t rock the boat with their E3 presentation–they played it safe but what they had to show was right in the sweet spot for the majority of their audience even if it didn’t wow the gamers in the crowd.