Just finished watching Microsoft’s press conference–if you weren’t there or missed the stream you can watch the replay on GameSpot here. MS showed a good lineup of content for both games and videos, and the Facebook and Twitter additions could be nice too, although I’m waiting to see more information on how you input your updates and Tweets before passing judgment.
Most of the MS games played to their core demographic rather than expanding their base–Alan Wake looked great (really nice particle effects!), but more Halo, Splinter Cell, Crackdown, etc. just continues to feed the current audience. That’s all good, but the Concepticate philosphy is more focused on new and different ways to engage with players.
Tony Hawk Ride, with its new skateboard controller, was a very logical extension of the TH franchise utilizing the Guitar Hero/Rock Band/Wii Fit pack-in controller philosophy. Technologically it should be straightforward to execute and it should do well.
But the part I was looking to most, of course, was the Project Natal 3D camera announcement. We all knew it was coming, although I wasn’t privy to the fact that it had a microphone and voice recognition as a component. The game demos that were shown were very competitive with the other 3D camera sensing technology that’s out there, and they had better graphics than other games that have been shown in the motion gaming space. As expected, the 3D camera (whatever they end up calling it) probably won’t be available until late 2010. Developers are supposed to start getting dev kits now.
Microsoft showed good tech, but they didn’t reveal any killer app that will drive people to the Xbox 360 for motion gaming in the manner the Wiimote and Balance Board have driven players to the Wii. This doesn’t mean they don’t have better stuff up their sleeve, but I have a feeling if they had anything great already in development they would have teased it at the press conference.
Looking at the games they did show via videos or live demos we saw a racing game where the daughter was driving the car using her hands while the Dad performed tire changing duties in the pits, with all the actions, including shifting, being mimed. I didn’t take good notes during the video section, but there was also a skateboarding game with the player miming skateboard motions on the living room carpet, video recognition of people to call up their Live avatars, and gesture-controlled onscreen navigation. A kid also scanned in his skateboard to create a virtual deck he could use in the skateboard game. However, all this footage looked conceptual, created to show the possibilities of the system rather than being video of games actually in development.

"I'm a model pretending to be a teen skate kid"
Moving to the motion games actually demoed, we mostly saw ‘2D-ish’ outline avatars a la the old Super Punch Out game rather than full 3D avatars. The 3D camera was being used for Z-axis data (e.g., your foot being kicked forward at a ball) but for the most part the experience was similar to the soccer ball game in Wii Fit. The kickball/volleyball game Ricochet shown was like the Wii Fit soccer game but with the option to use hands and feet as well as your head and with the velocity of your limb or head having an appropriate effect on the ball coming toward you.
On the plus side, the girl doing the demoing looked like she got a good workout and there are many more game options available if you don’t have to stand atop a static Balance Board. I should add there was some 3D avatar control demoed with Natal creative director Kudo Tsunoda (the ex-EA guy from the Fight Night franchise) controlling his Live avatar with his body. As is typical with this, the software had difficulty keeping his skeleton intact when he turned his body, but there wasn’t much delay.
They also showed Splat, a kind of party painting game that allowed players to splash virtual paint on the screen and create 2D stencils of their body (they made a very cute elephant silhouette using a guy and a girl and a couple pillows)–if they had 30 such games packed together they’d have something every bit as entertaining as Wii Fit.
Lastly, Peter Molyneux (the best pitchman in videogames) showing a video of a Lionhead project called Milo that featured a virtual boy with whom you can interact. This was very much a tech demo, but had some fun applications, especially if you imagined it embedded in something like Fable 3–I would be first in line to play that game if that’s the intention.

Playing in a fishpond with Milo
If I sound underwhelmed by the concept, I’m not. Microsoft showed they are competitive with others in the 3D camera space and with their superior resources and graphics they showed a higher fidelity (at least visually) experience than anyone else has demonstrated. And now it’s announced so developers not working for the major publishers can get into the game with dev kits so we all can get our hands on the technology first hand. While there was some excess hyperbole (not unusual for a press conference) I really do think motion games provide new possibilities for fun while providing exercise benefits, and that’s all to the good for the games industry.
For more reading, you can also check out the VentureBeat article on the conference–I lifted the two images above from them so it’s good manners to credit them.